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	<title>The Official Triforce Blog</title>
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	<description>The Official Triforce Blog</description>
	<pubDate>Fri, 19 Feb 2010 19:57:16 +0000</pubDate>
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		<title>COG WORKHORSE</title>
		<link>http://blog.projecttriforce.com/?p=72</link>
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		<pubDate>Mon, 01 Feb 2010 05:49:10 +0000</pubDate>
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		<description><![CDATA[Lancer Assault Rifle]]></description>
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<p class="MsoNormal"><span>The Lancer Assault Rifle is the backbone to the COG military and has gone on to become one of the most iconic weapons in the history of viedogames. We had our work cut out for us when trying to recreate this incredibly intricate and absolutely lethal assault rifle. The COG workhorse is cast in high-grade polystone, measures 40 inches in length, weighs 15 pounds, and is fully realized with LED effects. The Lancer is 150% in game accurate to the source material from Gears of War 2 and is one of the most ambitious collectibles available on the market today. Every single bolt, chainsaw tooth, decal, ding, and spec of grease was given careful attention. </span></p>
<p class="MsoNormal"><span>To further illustrate the sheer size of this awe inspiring piece of COG ordinance, Erick Sosa art director of TriForce is shown wielding the Lancer Assault Rifle prototype as he preps for combat.</span></p>
<p class="MsoNormal"><span>Gearheads buckle up; you are in for one hell of a ride!</span></p>
<p class="MsoNormal"><span>The TriForce Team</span></p>
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<p style="text-align: center;"><a href="http://blog.projecttriforce.com/wp-content/uploads/2010/01/lancer-blog-image-erick-sosa-the-cog.jpg"><img class="aligncenter size-large wp-image-74" title="lancer-blog-image-erick-sosa-the-cog" src="http://blog.projecttriforce.com/wp-content/uploads/2010/01/lancer-blog-image-erick-sosa-the-cog-768x1024.jpg" alt="lancer-blog-image-erick-sosa-the-cog" width="461" height="614" /></a></p>
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		<title>QUALITY AND AUTHENTICITY</title>
		<link>http://blog.projecttriforce.com/?p=51</link>
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		<pubDate>Tue, 29 Sep 2009 06:11:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[Locust Drone Design Maquette]]></description>
			<content:encoded><![CDATA[<p>Chris Perna, art director of Epic Games, is a name any hardcore Gearhead worth his salt would instantly recognize. Working with a sculpture Chris had masterfully created we knew we were providing Gears of War fans with a truly unique and exciting piece. In creating our first Gears of War collectible we wanted to guarantee Gears fans the highest level of quality and authenticity. We knew we had the quality we were looking for as soon as we saw the fearsome Locust Drone for the first time. As for the authenticity, well lets just say you cant get much more authentic than releasing a design maquette from one of the creative masterminds at Epic Games for the masses to enjoy. In order to keep up with the level of quality that had been laid before us, we knew we had to do something special.</p>
<p>To compliment the raw power of this dynamic sculpt we brought in Jordu Schell, one of the most talented and prolific Hollywood special effects creators the world has ever seen, to paint and bring the vile Locust beast to life. Jordu’s credits in addition to working for TriForce include the feature films Avatar, Aliens vs. Predator Requiem, 300 and many others. Talk about a tag team of Epic proportions, no pun intended!</p>
<p>Quality and authenticity, we get it.</p>
<p>The TriForce Team</p>
<p style="text-align: center;"><a href="http://blog.projecttriforce.com/wp-content/uploads/2009/09/highres_screenshot_00151-copy6.jpg"><img class="aligncenter size-large wp-image-70" title="highres_screenshot_00151-copy6" src="http://blog.projecttriforce.com/wp-content/uploads/2009/09/highres_screenshot_00151-copy6-1024x576.jpg" alt="highres_screenshot_00151-copy6" width="614" height="346" /></a></p>
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		<title>WELCOME TO THE OFFICIAL TRIFORCE BLOG</title>
		<link>http://blog.projecttriforce.com/?p=22</link>
		<comments>http://blog.projecttriforce.com/?p=22#comments</comments>
		<pubDate>Mon, 07 Sep 2009 09:04:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<description><![CDATA[Intro To Our Team]]></description>
			<content:encoded><![CDATA[<p>Greetings to all Gears fans!</p>
<p>Welcome to the official TriForce Blog! This being the first entry, we wanted to bring you up to speed on what we have been up to since we launched Project TriForce.</p>
<p>The most straightforward way to explain it: The TriForce development team which is comprised of some of the best effects people in Hollywood and the most prolific sculptors in the industry have been working closely with the incredibly talented team at Epic Games to bring you the most authentic Gears of War collectibles possible.</p>
<p>I want to stop here and let you know we plan to make some new exciting product announcements in the coming months! We will be keeping all you Gearheads updated regularly, so stay tuned to the official TriForce Blog for more news, previews, and behind the scenes access!</p>
<p>Welcome to ground zero!</p>
<p>The TriForce Team</p>
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